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  <front>
    <title
    abbrev="Evaluation of NAT Traversal for RTSP">Comparison&nbsp;of&nbsp;Different&nbsp;NAT&nbsp;Traversal&nbsp;Techniques
    for&nbsp;Media&nbsp;Controlled&nbsp;by&nbsp;the&nbsp;Real-Time&nbsp;Streaming&nbsp;Protocol&nbsp;(RTSP)</title>

    <author fullname="Magnus Westerlund" initials="M." surname="Westerlund">
      <organization>Ericsson</organization>

      <address>
        <postal>
          <street>Farogatan 6</street>

          <city>Stockholm</city>

          <region />

          <code>SE-164 80</code>

          <country>Sweden</country>
        </postal>

        <phone>+46 8 719 0000</phone>

        <facsimile />

        <email>magnus.westerlund@ericsson.com</email>

        <uri />
      </address>
    </author>

    <author fullname="Thomas Zeng" initials="T." surname="Zeng">
      <organization>PacketVideo Corp</organization>

      <address>
        <postal>
          <street />

          <city />

          <region />

          <code />

          <country />
        </postal>

        <phone />

        <facsimile />

        <email>thomas.zeng@gmail.com</email>

        <uri />
      </address>
    </author>

    <date month="August" year="2015" />

    <abstract>
      <t>This document describes several Network Address Translator (NAT)
      traversal techniques that were considered to be used for establishing
      the RTP media flows controlled by the Real-Time Streaming Protocol
      (RTSP). Each technique includes a description of how it would be used,
      the security implications of using it, and any other deployment
      considerations it has. There are also discussions on how NAT traversal
      techniques relate to firewalls and how each technique can be applied in
      different use cases. These findings were used when selecting the NAT
      traversal for RTSP 2.0, which is specified in a separate document.</t>
    </abstract>
  </front>

  <middle>
    <section title="Introduction">
      <t>Today there is a proliferating deployment of different types of
      Network Address Translator (NAT) boxes that in many cases only loosely
      follow <xref target="RFC3022">standards</xref> <xref target="RFC2663" />
      <xref target="RFC3424" /> <xref target="RFC4787" /> <xref
      target="RFC5382" />. NATs cause discontinuity in <xref
      target="RFC3424">address realms</xref>; therefore, an application
      protocol, such as the <xref target="RFC2326">Real-Time Streaming
      Protocol (RTSP)</xref> <xref target="RTSP" />, needs to deal with such
      discontinuities caused by NATs. The problem is that, being a media
      control protocol managing one or more media streams, RTSP carries
      network address and port information within its protocol messages.
      Because of this, even if RTSP itself, when carried over the <xref
      target="RFC0793">Transmission Control Protocol (TCP)</xref>, for
      example, is not blocked by NATs, its media streams may be blocked by
      NATs. This will occur unless special protocol provisions are added to
      support NAT traversal.</t>

      <t>Like NATs, firewalls are also middleboxes that need to be considered.
      Firewalls help prevent unwanted traffic from getting in or out of the
      protected network. RTSP is designed such that a firewall can be
      configured to let RTSP-controlled media streams go through with limited
      implementation effort. The effort needed is to implement an Application
      Level Gateway (ALG) to interpret RTSP parameters. There is also a large
      class of firewalls, commonly home firewalls, that use a filtering
      behavior that appears to be the same as what NATs have. This type of
      firewall will be successfully traversed using the same solution as
      employed for NAT traversal, instead of relying on an RTSP ALG.
      Therefore, firewalls will also be discussed and some important
      differences highlighted.</t>

      <t>This document describes several NAT traversal mechanisms for
      RTSP-controlled media streaming. Many of these NAT solutions fall into
      the category of "UNilateral Self-Address Fixing (UNSAF)" as defined in
      <xref target="RFC3424" /> and quoted below: <list>
          <t>[UNSAF] is a process whereby some originating process attempts to
          determine or fix the address (and port) by which it is known - e.g.
          to be able to use address data in the protocol exchange, or to
          advertise a public address from which it will receive
          connections.</t>
        </list></t>

      <t>Following the guidelines spelled out in RFC 3424, we describe the
      required RTSP extensions for each method, transition strategies, and
      security concerns. The transition strategies are a discussion of how and
      if the method encourages a move towards not having any NATs on the
      path.</t>

      <t>This document is capturing the evaluation done in the process to
      recommend firewall/NAT traversal methods for RTSP streaming servers
      based on <xref target="RFC2326" /> as well as the <xref
      target="RTSP">RTSP 2.0 core specification</xref>. The evaluation is
      focused on NAT traversal for the media streams carried over the <xref
      target="RFC0768">User Datagram Protocol (UDP)</xref> with <xref
      target="RFC3550">RTP</xref> over UDP being the main case for such usage.
      The findings should be applicable to other protocols as long as they
      have similar properties.</t>

      <t>At the time when the bulk of work on this document was done, a single
      level of NAT was the dominant deployment for NATs, and multiple levels
      of NATs, including Carrier-Grade NATs (CGNs), were not considered. Thus,
      any characterizations or findings may not be applicable in such
      scenarios, unless CGN or multiple levels of NATs are explicitly
      noted.</t>

      <t>An RTSP NAT traversal mechanism based on Interactive Connectivity
      Establishment (ICE) is specified in <xref target="RTSP-NAT">"A Network
      Address Translator (NAT) Traversal Mechanism for Media Controlled by
      Real-Time Streaming Protocol (RTSP)"</xref>.</t>

      <section anchor="sec-nat-intro" title="Network Address Translators">
        <t>We begin by reviewing two quotes from Section 3 in <xref
        target="RFC4787">"Network Address Translation (NAT) Behavioral
        Requirements for Unicast UDP"</xref> concerning NATs and their
        terminology: <list>
            <t>Readers are urged to refer to <xref target="RFC2663" /> for
            information on NAT taxonomy and terminology. Traditional NAT is
            the most common type of NAT device deployed. Readers may refer to
            <xref target="RFC3022" /> for detailed information on traditional
            NAT. Traditional NAT has two main varieties -- Basic NAT and
            Network Address/Port Translator (NAPT).</t>

            <t>NAPT is by far the most commonly deployed NAT device. NAPT
            allows multiple internal hosts to share a single public IP address
            simultaneously. When an internal host opens an outgoing TCP or UDP
            session through a NAPT, the NAPT assigns the session a public IP
            address and port number, so that subsequent response packets from
            the external endpoint can be received by the NAPT, translated, and
            forwarded to the internal host. The effect is that the NAPT
            establishes a NAT session to translate the (private IP address,
            private port number) tuple to a (public IP address, public port
            number) tuple, and vice versa, for the duration of the session. An
            issue of relevance to peer-to-peer applications is how the NAT
            behaves when an internal host initiates multiple simultaneous
            sessions from a single (private IP, private port) endpoint to
            multiple distinct endpoints on the external network. In this
            specification, the term "NAT" refers to both "Basic NAT" and
            "Network Address/Port Translator (NAPT)".</t>

            <t>This document uses the term "Address and Port Mapping" as the
            translation between an external address and port and an internal
            address and port. Note that this is not the same as an "address
            binding" as defined in RFC 2663.</t>
          </list></t>

        <t>
          <list style="empty">
            <t>Note: In the above text, it would be more correct to use an
            external IP address instead of a public IP address. The external
            IP address is commonly a public one, but it might be of another
            type if the NAT's external side is in a private address
            domain.</t>
          </list>
        </t>

        <t>In addition to the above quote, there exists a number of address
        and port mapping behaviors described in more detail in Section 4.1 of
        <xref target="RFC4787" /> that are highly relevant to the discussion
        in this document.</t>

        <t>NATs also have a filtering behavior on traffic arriving on the
        external side. Such behavior affects how well different methods for
        NAT traversal works through these NATs. See Section 5 of <xref
        target="RFC4787" /> for more information on the different types of
        filtering that have been identified.</t>
      </section>

      <section title="Firewalls">
        <t>A firewall is a security gateway that enforces certain access
        control policies between two network administrative domains: a private
        domain (intranet) and an external domain, e.g., the Internet. Many
        organizations use firewalls to prevent intrusions and malicious
        attacks on computing resources in the private intranet <xref
        target="RFC2588" />.</t>

        <t>A comparison between NAT and a firewall is given below:</t>

        <t>
          <list style="numbers">
            <t>A firewall sits at security enforcement/protection points,
            while NAT sits at borders between two address domains.</t>

            <t>NAT does not in itself provide security, although some access
            control policies can be implemented using address translation
            schemes. The inherent filtering behaviors are commonly mistaken
            for real security policies.</t>
          </list>
        </t>

        <t>It should be noted that many NAT devices intended for Residential
        or Small Office, Home Office (SOHO) use include both NATs and firewall
        functionality.</t>
      </section>

      <section title="Glossary">
        <t>
          <list hangIndent="6" style="hanging">
            <t hangText="Address-Dependent Mapping:">The NAT reuses the port
            mapping for subsequent packets sent from the same internal IP
            address and port to the same external IP address, regardless of
            the external port; see <xref target="RFC4787" />.</t>

            <t hangText="Address and Port-Dependent Mapping:">The NAT reuses
            the port mapping for subsequent packets sent from the same
            internal IP address and port to the same external IP address and
            port while the mapping is still active; see <xref
            target="RFC4787" />.</t>

            <t hangText="ALG:">Application Level Gateway is an entity that can
            be embedded in a NAT or other middlebox to perform the application
            layer functions required for a particular protocol to traverse the
            NAT/middlebox.</t>

            <t hangText="Endpoint-Independent Mapping:">The NAT reuses the
            port mapping for subsequent packets sent from the same internal IP
            address and port to any external IP address and port; see <xref
            target="RFC4787" />.</t>

            <t hangText="ICE:">Interactive Connectivity Establishment; see
            <xref target="RFC5245" />.</t>

            <t hangText="DNS:">Domain Name Service</t>

            <t hangText="DoS:">Denial of Service</t>

            <t hangText="DDoS:">Distributed Denial of Service</t>

            <t hangText="NAT:">Network Address Translator; see <xref
            target="RFC3022" />.</t>

            <t hangText="NAPT:">Network Address/Port Translator; see <xref
            target="RFC3022" />.</t>

            <t hangText="RTP:">Real-Time Transport Protocol; see <xref
            target="RFC3550" />.</t>

            <t hangText="RTSP:">Real-Time Streaming Protocol; see <xref
            target="RFC2326" /> and <xref target="RTSP" />.</t>

            <t hangText="RTT:">Round Trip Times</t>

            <t hangText="SDP:">Session Description Protocol; see <xref
            target="RFC4566" />.</t>

            <t hangText="SSRC:">Synchronization source in RTP; see <xref
            target="RFC3550" />.</t>
          </list>
        </t>
      </section>
    </section>

    <section title="Detecting the Loss of NAT Mappings">
      <t>Several NAT traversal techniques in the next chapter make use of the
      fact that the NAT UDP mapping's external address and port can be
      discovered. This information is then utilized to traverse the NAT box.
      However, any such information is only good while the mapping is still
      valid. As the IAB's UNSAF document <xref target="RFC3424" /> points out,
      the mapping can either timeout or change its properties. It is therefore
      important for the NAT traversal solutions to handle the loss or change
      of NAT mappings, according to RFC 3424.</t>

      <t>First, since NATs may also dynamically reclaim or readjust
      address/port translations, "keep-alive" and periodic repolling may be
      required according to RFC 3424. Second, it is possible to detect and
      recover from the situation where the mapping has been changed or
      removed. The loss of a mapping can be detected when no traffic arrives
      for a while. Below we will give some recommendations on how to detect
      the loss of NAT mappings when using RTP/RTCP under RTSP control.</t>

      <t>An RTP session normally has both RTP and RTCP streams. The loss of an
      RTP mapping can only be detected when expected traffic does not arrive.
      If a client does not receive media data within a few seconds after
      having received the "200 OK" response to an RTSP PLAY request that
      starts the media delivery, it may be the result of a middlebox blocking
      the traffic. However, for a receiver to be more certain to detect the
      case where no RTP traffic was delivered due to NAT trouble, one should
      monitor the RTCP Sender reports if they are received and not also
      blocked. The sender report carries a field telling how many packets the
      server has sent. If that has increased and no RTP packets have arrived
      for a few seconds, it is likely the mapping for the RTP stream has been
      removed.</t>

      <t>The loss of mapping for RTCP is simpler to detect. RTCP is normally
      sent periodically in each direction, even during the RTSP ready state.
      If RTCP packets are missing for several RTCP intervals, the mapping is
      likely lost. Note that if neither RTCP packets nor RTSP messages are
      received by the RTSP server for a while (default 60 seconds), the RTSP
      server has the option to delete the corresponding RTP session, SSRC and
      RTSP session ID, because either the client can not get through a
      middlebox NAT/firewall, or the client is malfunctioning.</t>
    </section>

    <section anchor="req-section" title="Requirements on Solutions">
      <t>This section considers the set of requirements for the evaluation of
      RTSP NAT traversal solutions.</t>

      <t>RTSP is a client-server protocol. Typically, service providers deploy
      RTSP servers on the public Internet or other reachable address realm.
      However, there are use cases where the reverse is true: RTSP clients are
      connecting from any address realm to RTSP servers behind NATs, e.g., in
      a home. This is the case, for instance, when home surveillance cameras
      running as RTSP servers intend to stream video to cell phone users in
      the public address realm through a home NAT. In terms of requirements,
      the primary issue to solve is the RTSP NAT traversal problem for RTSP
      servers deployed in a network where the server is on the external side
      of any NAT, i.e., the server is not behind a NAT. The server behind a
      NAT is desirable but of much lower priority.</t>

      <t>Important considerations for any NAT traversal technique are whether
      any protocol modifications are needed and where the implementation
      burden resides (e.g., server, client, or middlebox). If the incentive to
      get RTSP to work over a NAT is sufficient, it will motivate the owner of
      the server, client, or middlebox to update, configure, or otherwise
      perform changes to the device and its software in order to support NAT
      traversal. Thus, the questions of who this burden falls on and how big
      it is are highly relevant.</t>

      <t>The list of feature requirements for RTSP NAT solutions are given
      below:</t>

      <t><list style="numbers">
          <t>Must work for all flavors of NATs, including NATs with Address
          and Port-Dependent Filtering.</t>

          <t>Must work for firewalls (subject to pertinent firewall
          administrative policies), including those with ALGs.</t>

          <t>Should have minimal impact on clients not behind NATs and that
          are not dual hosted. RTSP dual hosting means that the RTSP signaling
          protocol and the media protocol (e.g., RTP) are implemented on
          different computers with different IP addresses.<list
              style="symbols">
              <t>For instance, no extra protocol RTT before arrival of
              media.</t>
            </list></t>

          <t>Should be simple to use/implement/administer so people actually
          turn them on.<list style="symbols">
              <t>Discovery of the address(es) assigned by NAT should happen
              automatically, if possible.</t>
            </list></t>

          <t>Should authenticate dual-hosted client's media transport receiver
          to prevent usage of RTSP servers for DDoS attacks.</t>
        </list>The last requirement addresses the Distributed
      Denial-of-Service (DDoS) threat, which relates to NAT traversal as
      explained below.</t>

      <t>During NAT traversal, when the RTSP server determines the media
      destination (address and port) for the client, the result may be that
      the IP address of the RTP receiver host is different than the IP address
      of the RTSP client host. This poses a DDoS threat that has significant
      amplification potentials because the RTP media streams in general
      consist of a large number of IP packets. DDoS attacks occur if the
      attacker can fake the messages in the NAT traversal mechanism to trick
      the RTSP server into believing that the client's RTP receiver is located
      on a host to be attacked. For example, user A may use his RTSP client to
      direct the RTSP server to send video RTP streams to target.example.com
      in order to degrade the services provided by target.example.com.</t>

      <t>Note that a simple mitigation is for the RTSP server to disallow the
      cases where the client's RTP receiver has a different IP address than
      that of the RTSP client. This is recommended behavior in RTSP 2.0 unless
      other solutions to prevent this attack are present; see Section 21.2.1
      in <xref target="RTSP" />. With the increased deployment of NAT
      middleboxes by operators, i.e., CGN, the reuse of an IP address on the
      NAT's external side by many customers reduces the protection provided.
      Also in some applications (e.g., centralized conferencing), dual-hosted
      RTSP/RTP clients have valid use cases. The key is how to authenticate
      the messages exchanged during the NAT traversal process.</t>
    </section>

    <section anchor="NAT-trav-tech" title="NAT-Traversal Techniques">
      <t>There exists a number of potential NAT traversal techniques that can
      be used to allow RTSP to traverse NATs. They have different features and
      are applicable to different topologies; their costs are also different.
      They also vary in security levels. In the following sections, each
      technique is outlined with discussions on the corresponding advantages
      and disadvantages.</t>

      <t>The survey of traversal techniques was done prior to 2007 and is
      based on what was available then. This section includes NAT traversal
      techniques that have not been formally specified anywhere else. This
      document may be the only publicly available specification of some of the
      NAT traversal techniques. However, that is not a real barrier against
      doing an evaluation of the NAT traversal techniques. Some techniques
      used as part of some of the traversal solutions have been recommended
      against or are no longer possible due to the outcome of standardization
      work or their failure to progress within IETF after the initial
      evaluation in this document. For example, RTP No&nbhy;Op <xref
      target="RTP-NO-OP" /> was a proposed RTP payload format that failed
      IETF approval; thus, it is not available for use today. In each such
      case, the missing parts will be noted and some basic reasons will be
      given.</t>

      <section title="Stand-Alone STUN">
        <section title="Introduction">
          <t><xref target="RFC5389">Session Traversal Utilities for NAT
          (STUN)</xref> is a standardized protocol that allows a client to use
          secure means to discover the presence of a NAT between itself and
          the STUN server. The client uses the STUN server to discover the
          address and port mappings assigned by the NAT. Then using the
          knowledge of these NAT mappings, it uses the external addresses to
          directly connect to the independent RTSP server. However, this is
          only possible if the NAT address and port mapping behavior is such
          that the STUN server and RTSP server will see the same external
          address and port for the same internal address and port.</t>

          <t>STUN is a client-server protocol. The STUN client sends a request
          to a STUN server and the server returns a response. There are two
          types of STUN messages -- Binding Requests and Indications. Binding
          Requests are used when determining a client's external address and
          soliciting a response from the STUN server with the seen address.
          Indications are used by the client for keep-alive messages towards
          the server and requires no response from the server.</t>

          <t>The first version of <xref target="RFC3489">STUN</xref> included
          categorization and parameterization of NATs. This was abandoned in
          the <xref target="RFC5389">updated version</xref> due to it being
          unreliable and brittle. This particular traversal method uses the
          removed functionality described in RFC 3489 to detect the NAT type
          to give an early failure indication when the NAT is showing the
          behavior that this method can't support. This method also suggests
          using the <xref target="RTP-NO-OP">RTP No-Op payload format</xref>
          for keep&nbhy;alives of the RTP traffic in the client-to-server
          direction. This can be replaced with another form of UDP packet as
          will be further discussed below.</t>
        </section>

        <section title="Using STUN to Traverse NAT without Server Modifications">
          <t>This section describes how a client can use STUN to traverse NATs
          to RTSP servers without requiring server modifications. Note that
          this method has limited applicability and requires the server to be
          available in the external/public address realm in regards to the
          client located behind a NAT(s).</t>

          <t>Limitations:</t>

          <t><list style="symbols">
              <t>The server must be located in either a public address realm
              or the next-hop external address realm in regards to the
              client.</t>

              <t>The client may only be located behind NATs that perform
              Endpoint-Independent or Address-Dependent Mappings (the STUN
              server and RTSP server on the same IP address). Clients behind
              NATs that do Address and Port-Dependent Mappings cannot use this
              method. See <xref target="RFC4787" /> for the full definition of
              these terms.</t>

              <t>Based on the discontinued middlebox classification of the
              <xref target="RFC3489">replaced STUN specification</xref>; thus,
              it is brittle and unreliable.</t>
            </list>Method:</t>

          <t>An RTSP client using RTP transport over UDP can use STUN to
          traverse a NAT(s) in the following way:</t>

          <t><list style="numbers">
              <t>Use STUN to try to discover the type of NAT and the timeout
              period for any UDP mapping on the NAT. This is recommended to be
              performed in the background as soon as IP connectivity is
              established. If this is performed prior to establishing a
              streaming session, the delays in the session establishment will
              be reduced. If no NAT is detected, normal SETUP should be
              used.</t>

              <t>The RTSP client determines the number of UDP ports needed by
              counting the number of needed media transport protocols sessions
              in the multimedia presentation. This information is available in
              the media description protocol, e.g., SDP <xref
              target="RFC4566" />. For example, each RTP session will in
              general require two UDP ports: one for RTP, and one for
              RTCP.</t>

              <t>For each UDP port required, establish a mapping and discover
              the public/external IP address and port number with the help of
              the STUN server. A successful mapping looks like: client's local
              address/port &lt;-&gt; public address/port.</t>

              <t>Perform the RTSP SETUP for each media. In the Transport
              header, the following parameter should be included with the
              given values: <xref target="RTSP">"dest_addr"</xref> or
              "destination" + <xref target="RFC2326">"client_port"</xref> with
              the public/external IP address and port pair for both RTP and
              RTCP. To be certain that this works, servers must allow a client
              to set up the RTP stream on any port, not only even ports and
              with non-contiguous port numbers for RTP and RTCP. This requires
              the new feature provided in <xref target="RTSP">RTSP 2.0</xref>.
              The server should respond with a Transport header containing an
              "src_addr" or "source" + "server_port" parameters with the RTP
              and RTCP source IP address and port of the media stream.</t>

              <t>To keep the mappings alive, the client should periodically
              send UDP traffic over all mappings needed for the session. For
              the mapping carrying RTCP traffic, the periodic RTCP traffic is
              likely enough. For mappings carrying RTP traffic and for
              mappings carrying RTCP packets at too low of a frequency,
              keep-alive messages should be sent.</t>
            </list>If a UDP mapping is lost, the above discovery process must
          be repeated. The media stream also needs to be SETUP again to change
          the transport parameters to the new ones. This will cause a glitch
          in media playback.</t>

          <t>To allow UDP packets to arrive from the server to a client behind
          an Address-Dependent or Address and Port-Dependent Filtering NAT,
          the client must first send a UDP packet to establish the filtering
          state in the NAT. The client, before sending an RTSP PLAY request,
          must send a so-called hole-punching packet on each mapping to the IP
          address and port given as the server's source address and port. For
          a NAT that only is Address-Dependent Filtering, the hole-punching
          packet could be sent to the server's discard port (port number 9).
          For Address and Port-Dependent Filtering NATs, the hole-punching
          packet must go to the port used for sending UDP packets to the
          client. To be able to do that, the server needs to include the
          "src_addr" in the Transport header (which is the "source" transport
          parameter in RFC2326). Since UDP packets are inherently unreliable,
          to ensure that at least one UDP message passes the NAT,
          hole-punching packets should be retransmitted a reasonable number of
          times.</t>

          <t>One could have used <xref target="RTP-NO-OP">RTP No-Op
          packets</xref> as hole-punching and keep-alive messages had they
          been defined. That would have ensured that the traffic would look
          like RTP and thus would likely have the least risk of being dropped
          by any firewall. The drawback of using RTP No-Op is that the payload
          type number must be dynamically assigned through RTSP first. Other
          options are STUN, an RTP packet without any payload, or a UDP packet
          without any payload. For RTCP it is most suitable to use correctly
          generated RTCP packets. In general, sending unsolicited traffic to
          the RTSP server may trigger security functions resulting in the
          blocking of the keep-alive messages or termination of the RTSP
          session itself.</t>

          <t>This method is further brittle as it doesn't support Address and
          Port-Dependent Mappings. Thus, it proposes to use the old STUN
          methods to classify the NAT behavior, thus enabling early error
          indication. This is strictly not required but will lead to failures
          during setup when the NAT has the wrong behavior. This failure can
          also occur if the NAT changes the properties of the existing mapping
          and filtering state or between the classification message exchange
          and the actual RTSP session setup, for example, due to load.</t>
        </section>

        <section anchor="sec-stun-alg" title="ALG Considerations">
          <t>If a NAT supports RTSP ALG (Application Level Gateway) and is not
          aware of the STUN traversal option, service failure may happen,
          because a client discovers its NAT external IP address and port
          numbers and inserts them in its SETUP requests. When the RTSP ALG
          processes the SETUP request, it may change the destination and port
          number, resulting in unpredictable behavior. An ALG should not
          update address fields that contain addresses other than the NAT's
          internal address domain. In cases where the ALG modifies fields
          unnecessarily, two alternatives exist:<list style="numbers">
              <t>Use Transport Layer Security (TLS) to encrypt the data over
              the RTSP TCP connection to prevent the ALG from reading and
              modifying the RTSP messages.</t>

              <t>Turn off the STUN-based NAT traversal mechanism.</t>
            </list>As it may be difficult to determine why the failure occurs,
          the usage of TLS-protected RTSP message exchange at all times would
          avoid this issue.</t>
        </section>

        <section title="Deployment Considerations">
          <t>For the stand-alone usage of STUN, the following applies:</t>

          <t>Advantages:</t>

          <t><list style="symbols">
              <t>STUN is a solution first used by applications based on <xref
              target="RFC3261">SIP</xref> (see Sections 1 and 2 of <xref
              target="RFC5389" />). As shown above, with little or no changes,
              the RTSP application can reuse STUN as a NAT traversal solution,
              avoiding the pitfall of solving a problem twice.</t>

              <t>Using STUN does not require RTSP server modifications,
              assuming it is a server that is compliant with RTSP 2.0; it only
              affects the client implementation.</t>
            </list>Disadvantages:</t>

          <t><list style="symbols">
              <t>Requires a STUN server deployed in the same address domain as
              the server.</t>

              <t>Only works with NATs that perform Endpoint-Independent and
              Address-Dependent Mappings. Address and Port-Dependent Filtering
              NATs create some issues.</t>

              <t>Brittle to NATs changing the properties of the NAT mapping
              and filtering.</t>

              <t>Does not work with Address and Port-Dependent Mapping NATs
              without server modifications.</t>

              <t>Will not work if a NAT uses multiple IP addresses, since RTSP
              servers generally require all media streams to use the same IP
              as used in the RTSP connection to prevent becoming a DDoS
              tool.</t>

              <t>Interaction problems exist when an RTSP-aware ALG interferes
              with the use of STUN for NAT traversal unless TLS-secured RTSP
              message exchange is used.</t>

              <t>Using STUN requires that RTSP servers and clients support the
              <xref target="RTSP">updated RTSP specification</xref>, because
              it is no longer possible to guarantee that RTP and RTCP ports
              are adjacent to each other, as required by the "client_port" and
              "server_port" parameters in RFC 2326.</t>
            </list>Transition:</t>

          <t>The usage of STUN can be phased out gradually as the first step
          of a STUN-capable server or client should be to check the presence
          of NATs. The removal of STUN capability in the client
          implementations will have to wait until there is absolutely no need
          to use STUN.</t>
        </section>

        <section anchor="sec-stun-sec" title="Security Considerations">
          <t>To prevent the RTSP server from being used as Denial-of-Service
          (DoS) attack tools, the RTSP Transport header parameters
          "destination" and "dest_addr" are generally not allowed to point to
          any IP address other than the one the RTSP message originates from.
          The RTSP server is only prepared to make an exception to this rule
          when the client is trusted (e.g., through the use of a secure
          authentication process or through some secure method of challenging
          the destination to verify its willingness to accept the RTP
          traffic). Such a restriction means that STUN in general does not
          work for use cases where RTSP and media transport go to different
          addresses.</t>

          <t>STUN combined with RTSP that is restricted by destination address
          has the same security properties as the core RTSP. It is protected
          from being used as a DoS attack tool unless the attacker has the
          ability to spoof the TCP connection carrying RTSP messages.</t>

          <t>Using STUN's support for message authentication and the secure
          transport of RTSP messages, attackers cannot modify STUN responses
          or RTSP messages (TLS) to change the media destination. This
          protects against hijacking; however, as a client can be the
          initiator of an attack, these mechanisms cannot securely prevent
          RTSP servers from being used as DoS attack tools.</t>
        </section>
      </section>

      <section title="Server Embedded STUN">
        <t />

        <section title="Introduction">
          <t>This section describes an alternative to the stand-alone STUN
          usage in the previous section that has quite significantly different
          behavior.</t>
        </section>

        <section title="Embedding STUN in RTSP">
          <t>This section outlines the adaptation and embedding of STUN within
          RTSP. This enables STUN to be used to traverse any type of NAT,
          including Address and Port-Dependent Mapping NATs. This would
          require RTSP-level protocol changes.</t>

          <t>This NAT traversal solution has limitations:</t>

          <t>
            <list style="numbers">
              <t>It does not work if both the RTSP client and RTSP server are
              behind separate NATs.</t>

              <t>The RTSP server may, for security reasons, refuse to send
              media streams to an IP that is different from the IP in the
              client RTSP requests.</t>
            </list>
          </t>

          <t>Deviations from STUN as defined in RFC 5389:</t>

          <t>
            <list style="numbers">
              <t>The RTSP application must provision the client with an
              identity and shared secret to use in the STUN
              authentication;</t>

              <t>We require the STUN server to be co-located on the RTSP
              server's media source ports.</t>
            </list>
          </t>

          <t>If the STUN server is co-located with the RTSP server's media
          source port, an RTSP client using RTP transport over UDP can use
          STUN to traverse ALL types of NATs. In the case of Address and
          Port-Dependent Mapping NATs, the party on the inside of the NAT must
          initiate UDP traffic. The STUN Binding Request, being a UDP packet
          itself, can serve as the traffic initiating packet. Subsequently,
          both the STUN Binding Response packets and the RTP/RTCP packets can
          traverse the NAT, regardless of whether the RTSP server or the RTSP
          client is behind NAT (however, only one of them can be behind a
          NAT).</t>

          <t>Likewise, if an RTSP server is behind a NAT, then an embedded
          STUN server must be co-located on the RTSP client's RTCP port. Also,
          it will become the client that needs to disclose his destination
          address rather than the server, so the server can correctly
          determine its NAT external source address for the media streams. In
          this case, we assume that the client has some means of establishing
          a TCP connection to the RTSP server behind NAT so as to exchange
          RTSP messages with the RTSP server, potentially using a proxy or
          static rules.</t>

          <t>To minimize delay, we require that the RTSP server supporting
          this option must inform the client about the RTP and RTCP ports from
          where the server will send out RTP and RTCP packets, respectively.
          This can be done by using the "server_port" parameter in RFC 2326
          and the "src_addr" parameter in <xref target="RTSP" />. Both are in
          the RTSP Transport header. But in general, this strategy will
          require that one first does one SETUP request per media to learn the
          server ports, then perform the STUN checks, followed by a subsequent
          SETUP to change the client port and destination address to what was
          learned during the STUN checks.</t>

          <t>To be certain that RTCP works correctly, the RTSP endpoint
          (server or client) will be required to send and receive RTCP packets
          from the same port.</t>
        </section>

        <section title="Discussion on Co-located STUN Server">
          <t>In order to use STUN to traverse Address and Port-Dependent
          Filtering or Mapping NATs, the STUN server needs to be co-located
          with the streaming server media output ports. This creates a
          demultiplexing problem: we must be able to differentiate a STUN
          packet from a media packet. This will be done based on heuristics.
          The existing STUN heuristics is the first byte in the packet and the
          Magic Cookie field (added in RFC 5389), which works fine between
          STUN and RTP or RTCP where the first byte happens to be different.
          Thanks to the Magic Cookie field, it is unlikely that other
          protocols would be mistaken for a STUN packet, but this is not
          assured. For more discussion of this, please see Section 5.1.2 of
          <xref target="RFC5764" />.</t>
        </section>

        <section title="ALG Considerations">
          <t>The same ALG traversal considerations as for <xref
          target="sec-stun-alg">stand-alone STUN applies</xref>.</t>
        </section>

        <section title="Deployment Considerations">
          <t>For the "Embedded STUN" method the following applies:</t>

          <t>Advantages:</t>

          <t><list style="symbols">
              <t>STUN is a solution first used by SIP applications. As shown
              above, with little or no changes, the RTSP application can reuse
              STUN as a NAT traversal solution, avoiding the pitfall of
              solving a problem twice.</t>

              <t>STUN has built-in message authentication features, which
              makes it more secure against hijacking attacks. See the next
              section for an in-depth security discussion.</t>

              <t>This solution works as long as there is only one RTSP
              endpoint in the private address realm, regardless of the NAT's
              type. There may even be multiple NATs (see Figure 1 in <xref
              target="RFC5389" />).</t>

              <t>Compared to other UDP-based NAT traversal methods in this
              document, STUN requires little new protocol development (since
              STUN is already an IETF standard), and most likely less
              implementation effort, since open source STUN server and client
              implementations are available <xref target="STUN-IMPL" /> <xref
              target="PJNATH" />.</t>
            </list>Disadvantages:</t>

          <t><list style="symbols">
              <t>Some extensions to the RTSP core protocol, likely signaled by
              RTSP feature tags, must be introduced.</t>

              <t>Requires an embedded STUN server to be co-located on each of
              the RTSP server's media protocol's ports (e.g., RTP and RTCP
              ports), which means more processing is required to demultiplex
              STUN packets from media packets. For example, the demultiplexer
              must be able to differentiate an RTCP RR packet from a STUN
              packet and forward the former to the streaming server and the
              latter to the STUN server.</t>

              <t>Does not support use cases that require the RTSP connection
              and the media reception to happen at different addresses, unless
              the server's security policy is relaxed.</t>

              <t>Interaction problems exist when an RTSP ALG is not aware of
              STUN unless TLS is used to protect the RTSP messages.</t>

              <t>Using STUN requires that RTSP servers and clients support the
              <xref target="RTSP">updated RTSP specification</xref>, and they
              both agree to support the NAT traversal feature.</t>

              <t>Increases the setup delay with at least the amount of time it
              takes to perform STUN message exchanges. Most likely an extra
              SETUP sequence will be required.</t>
            </list>Transition:</t>

          <t>The usage of STUN can be phased out gradually as the first step
          of a STUN-capable machine can be used to check the presence of NATs
          for the presently used network connection. The removal of STUN
          capability in the client implementations will have to wait until
          there is absolutely no need to use STUN, i.e., no NATs or
          firewalls.</t>
        </section>

        <section title="Security Considerations">
          <t>See <xref target="sec-stun-sec">Stand-Alone STUN</xref>.</t>
        </section>
      </section>

      <section anchor="sec-ice" title="ICE">
        <section title="Introduction">
          <t><xref target="RFC5245">Interactive Connectivity Establishment
          (ICE)</xref> is a methodology for NAT traversal that has been
          developed for SIP using SDP offer/answer. The basic idea is to try,
          in a staggered parallel fashion, all possible connection addresses
          in which an endpoint may be reached. This allows the endpoint to use
          the best available UDP "connection" (meaning two UDP endpoints
          capable of reaching each other). The methodology has very nice
          properties in that basically all NAT topologies are possible to
          traverse.</t>

          <t>Here is how ICE works at a high level. Endpoint A collects all
          possible addresses that can be used, including local IP addresses,
          STUN-derived addresses, Traversal Using Relay NAT (TURN) addresses,
          etc. On each local port that any of these address and port pairs
          lead to, a STUN server is installed. This STUN server only accepts
          STUN requests using the correct authentication through the use of a
          username and password.</t>

          <t>Endpoint A then sends a request to establish connectivity with
          endpoint B, which includes all possible <xref
          target="RFC5245">"destinations"</xref> to get the media through to
          A. Note that each of A's local address/port pairs (host candidates
          and server reflexive base) has a co-located STUN server. B in turn
          provides A with all its possible destinations for the different
          media streams. A and B then uses a STUN client to try to reach all
          the address and port pairs specified by A from its corresponding
          destination ports. The destinations for which the STUN requests
          successfully complete are then indicated and one is selected.</t>

          <t>If B fails to get any STUN response from A, all hope is not lost.
          Certain NAT topologies require multiple tries from both ends before
          successful connectivity is accomplished; therefore, requests are
          retransmitted multiple times. The STUN requests may also result in
          more connectivity alternatives (destinations) being discovered and
          conveyed in the STUN responses.</t>
        </section>

        <section title="Using ICE in RTSP">
          <t>The usage of ICE for RTSP requires that both client and server be
          updated to include the ICE functionality. If both parties implement
          the necessary functionality, the following steps could provide ICE
          support for RTSP.</t>

          <t>This assumes that it is possible to establish a TCP connection
          for the RTSP messages between the client and the server. This is not
          trivial in scenarios where the server is located behind a NAT, and
          may require some TCP ports be opened, or proxies are deployed,
          etc.</t>

          <t>The negotiation of ICE in RTSP of necessity will work different
          than in SIP with SDP offer/answer. The protocol interactions are
          different, and thus the possibilities for transfer of states are
          also somewhat different. The goal is also to avoid introducing extra
          delay in the setup process at least for when the server is not
          behind a NAT in regards to the client, and the client is either
          having an address in the same address domain or is behind the
          NAT(s), which can address the address domain of the server. This
          process is only intended to support PLAY mode, i.e., media traffic
          flows from server to client.</t>

          <t>
            <list style="numbers">
              <t>ICE usage begins in the SDP. The SDP for the service
              indicates that ICE is supported at the server. No candidates can
              be given here as that would not work with on demand, DNS load
              balancing, etc., which have the SDP indicate a resource on a
              server park rather than a specific machine.</t>

              <t>The client gathers addresses and puts together its candidates
              for each media stream indicated in the session description.</t>

              <t>In each SETUP request, the client includes its candidates in
              an ICE-specific transport specification. For the server, this
              indicates the ICE support by the client. One candidate is the
              most prioritized candidate and here the prioritization for this
              address should be somewhat different compared to SIP.
              High-performance candidates are recommended rather than
              candidates with the highest likelihood of success, as it is more
              likely that a server is not behind a NAT compared to a SIP user
              agent.</t>

              <t>The server responds to the SETUP (200 OK) for each media
              stream with its candidates. A server not behind a NAT usually
              only provides a single ICE candidate. Also, here one candidate
              is the server primary address.</t>

              <t>The connectivity checks are performed. For the server, the
              connectivity checks from the server to the clients have an
              additional usage. They verify that there is someone willing to
              receive the media, thus preventing the server from unknowingly
              performing a DoS attack.</t>

              <t>Connectivity checks from the client promoting a candidate
              pair were successful. Thus, no further SETUP requests are
              necessary and processing can proceed with step 7. If an address
              other than the primary has been verified by the client to work,
              that address may then be promoted for usage in a SETUP request
              (go to step 7). If the checks for the available candidates
              failed and if further candidates have been derived during the
              connectivity checks, then those can be signaled in new candidate
              lines in a SETUP request updating the list (go to step 5).</t>

              <t>Client issues the PLAY request. If the server also has
              completed its connectivity checks for the promoted candidate
              pair (based on the username as it may be derived addresses if
              the client was behind NAT), then it can directly answer 200 OK
              (go to step 8). If the connectivity check has not yet completed,
              it responds with a 1xx code to indicate that it is verifying the
              connectivity. If that fails within the set timeout, an error is
              reported back. The client needs to go back to step 6.</t>

              <t>Process completed and media can be delivered. ICE candidates
              not used may be released.</t>
            </list>
          </t>

          <t>To keep media paths alive, the client needs to periodically send
          data to the server. This will be realized with STUN. RTCP sent by
          the client should be able to keep RTCP open, but STUN will also be
          used for SIP based on the same motivations as for ICE.</t>
        </section>

        <section title="Implementation Burden of ICE">
          <t>The usage of ICE will require that a number of new protocols and
          new RTSP/SDP features be implemented. This makes ICE the solution
          that has the largest impact on client and server implementations
          among all the NAT/firewall traversal methods in this document.</t>

          <t>RTSP server implementation requirements are:</t>

          <t><list style="symbols">
              <t>STUN server features</t>

              <t>Limited STUN client features</t>

              <t>SDP generation with more parameters</t>

              <t>RTSP error code for ICE extension</t>
            </list>RTSP client implementation requirements are:</t>

          <t>
            <list style="symbols">
              <t>Limited STUN server features</t>

              <t>Limited STUN client features</t>

              <t>RTSP error code and ICE extension</t>
            </list>
          </t>
        </section>

        <section title="ALG Considerations">
          <t>If there is an RTSP ALG that doesn't support the NAT traversal
          method, it may interfere with the NAT traversal. As the usage of ICE
          for the traversal manifests itself in the RTSP message primarily as
          a new transport specification, an ALG that passes through unknown
          will not prevent the traversal. An ALG that discards unknown
          specifications will, however, prevent the NAT traversal. These
          issues can be avoided by preventing the ALG to interfere with the
          signaling by using TLS for the RTSP message transport.</t>

          <t>An ALG that supports this traversal method can, on the most basic
          level, just pass the transport specifications through. ALGs in NATs
          and firewalls could use the ICE candidates to establish a filtering
          state that would allow incoming STUN messages prior to any outgoing
          hole-punching packets, and in that way it could speed up the
          connectivity checks and reduce the risk of failures.</t>
        </section>

        <section title="Deployment Considerations">
          <t>Advantages:</t>

          <t><list style="symbols">
              <t>Solves NAT connectivity discovery for basically all cases as
              long as a TCP connection between the client and server can be
              established. This includes servers behind NATs. (Note that a
              proxy between address domains may be required to get TCP
              through.)</t>

              <t>Improves defenses against DDoS attacks, since a
              media-receiving client requires authentications via STUN on its
              media reception ports.</t>
            </list>Disadvantages:</t>

          <t>
            <list style="symbols">
              <t>Increases the setup delay with at least the amount of time it
              takes for the server to perform its STUN requests.</t>

              <t>Assumes that it is possible to demultiplex between the
              packets of the media protocol and STUN packets. This is possible
              for RTP as discussed, for example, in Section 5.1.2 of <xref
              target="RFC5764" />.</t>

              <t>Has a fairly high implementation burden put on both the RTSP
              server and client. However, several open source ICE
              implementations do exist, such as <xref target="NICE" /> and
              <xref target="PJNATH" />.</t>
            </list>
          </t>
        </section>

        <section title="Security Considerations">
          <t>One should review the Security Considerations section of ICE and
          STUN to understand that ICE contains some potential issues. However,
          these can be avoided by correctly using ICE in RTSP. An important
          factor is to secure the signaling, i.e., use TLS between the RTSP
          client and server. In fact ICE does help avoid the DDoS attack issue
          with RTSP substantially as it reduces the possibility for a DDoS
          using RTSP servers on attackers that are on path between the RTSP
          server and the target and capable of intercepting the STUN
          connectivity check packets and correctly sending a response to the
          server. The ICE connectivity checks with their random transaction
          IDs from the server to the client serves as a return-routability
          check and prevents off-path attackers to succeed with address
          spoofing. This is similar to Mobile IPv6's return routability
          procedure (Section 5.2.5 of <xref target="RFC6275" />).</t>
        </section>
      </section>

      <section anchor="sec-latching" title="Latching">
        <t />

        <section title="Introduction">
          <t>Latching is a NAT traversal solution that is based on requiring
          RTSP clients to send UDP packets to the server's media output ports.
          Conventionally, RTSP servers send RTP packets in one direction: from
          server to client. Latching is similar to connection-oriented
          traffic, where one side (e.g., the RTSP client) first "connects" by
          sending an RTP packet to the other side's RTP port; the recipient
          then replies to the originating IP and Port. This method is also
          referred to as "late binding". It requires that all RTP/RTCP
          transport be done symmetrically.  This in effect requires Symmetric RTP <xref
          target="RFC4961"/>.  Refer to <xref target="RFC7362"/> for a description of 
          the Latching of SIP-negotiated media streams in Session Border Controllers.</t>

          <t>Specifically, when the RTSP server receives the Latching packet
          (a.k.a. hole-punching packet, since it is used to punch a hole in
          the firewall/NAT) from its client, it copies the source IP and Port
          number and uses them as the delivery address for media packets. By
          having the server send media traffic back the same way as the
          client's packets are sent to the server, address and port mappings
          will be honored. Therefore, this technique works for all types of
          NATs, given that the server is not behind a NAT. However, it does
          require server modifications. The format of the Latching packet will
          have to be defined.</t>

          <t>Latching is very vulnerable to both hijacking and becoming a tool
          in DDoS attacks (see Security Considerations in <xref
          target="RFC7362" />) because attackers can simply forge the source
          IP and Port of the Latching packet. The rule for restricting
          IP addresses to one of the signaling connections will need to be
          applied here also. However, that does not protect against hijacking
          from another client behind the same NAT. This can become a serious
          issue in deployments with CGNs.</t>
        </section>

        <section title="Necessary RTSP Extensions">
          <t>To support Latching, RTSP signaling must be extended to allow the
          RTSP client to indicate that it will use Latching. The client also
          needs to be able to signal its RTP SSRC to the server in its SETUP
          request. The RTP SSRC is used to establish some basic level of
          security against hijacking attacks or simply to avoid
          mis-association when multiple clients are behind the same NAT. Care
          must be taken in choosing clients&acute; RTP SSRC. First, it must be
          unique within all the RTP sessions belonging to the same RTSP
          session. Second, if the RTSP server is sending out media packets to
          multiple clients from the same send port, the RTP SSRC needs to be
          unique among those clients' RTP sessions. Recognizing that there is
          a potential that RTP SSRC collisions may occur, the RTSP server must
          be able to signal to a client that a collision has occurred and that
          it wants the client to use a different RTP SSRC carried in the SETUP
          response or use unique ports per RTSP session. Using unique ports
          limits an RTSP server in the number of sessions it can
          simultaneously handle per interface IP addresses.</t>

          <t>The Latching packet as discussed above should have a field that
          can contain a client and RTP session identifier to correctly
          associate the Latching packet with the correct context. If an RTP
          packet is to be used, there would be a benefit to using a
          well-defined RTP payload format for this purpose as the <xref
          target="RTP-NO-OP">No-Op payload format proposed</xref>. However, in
          the absence of such a specification, an RTP packet without a payload
          could be used. Using SSRC is beneficial because RTP and RTCP both
          would work as is. However, other packet formats could be used that
          carry the necessary identification of the context, and such a
          solution is discussed in <xref target="sym-rtp-var" />.</t>
        </section>

        <section anchor="sec-latching-alg" title="ALG Considerations">
          <t>An RTSP ALG not supporting this method could interfere with the
          methods used to indicate that Latching is to be done, as well as the
          SSRC signaling, thus preventing the method from working. However, if
          the RTSP ALG instead opens the corresponding pinholes and creates
          the necessary mapping in the NAT, traversal will still work.
          Securing the RTSP message transport using TLS will avoid this
          issue.</t>

          <t>An RTSP ALG that supports this traversal method can for basic
          functionality simply pass the related signaling parameters
          transparently. Due to the security considerations for Latching,
          there might exist a benefit for an RTSP ALG that will enable NAT
          traversal to negotiate with the path and turn off the Latching
          procedures when the ALG handles this. However, this opens up to
          failure modes when there are multiple levels of NAT and only one
          supports an RTSP ALG.</t>
        </section>

        <section title="Deployment Considerations">
          <t>Advantages:</t>

          <t><list style="symbols">
              <t>Works for all types of client-facing NATs (requirement 1 in
              <xref target="req-section" />).</t>

              <t>Has little interaction problems with any RTSP ALG changing
              the client's information in the Transport header.</t>
            </list>Disadvantages:</t>

          <t>
            <list style="symbols">
              <t>Requires modifications to both the RTSP server and
              client.</t>

              <t>Limited to working with servers that are not behind a
              NAT.</t>

              <t>The format of the packet for "connection setup" (a.k.a
              Latching packet) is not defined.</t>

              <t>SSRC management if RTP is used for Latching due to risk for
              mis-association of clients to RTSP sessions at the server if
              SSRC collision occurs.</t>

              <t>Has significant security considerations (See <xref
              target="sec-latching-security" />), due to the lack of a strong
              authentication mechanism and will need to use address
              restrictions.</t>
            </list>
          </t>
        </section>

        <section anchor="sec-latching-security"
                 title="Security Considerations">
          <t>Latching's major security issue is that RTP streams can be
          hijacked and directed towards any target that the attacker desires
          unless address restrictions are used. In the case of NATs with
          multiple clients on the inside of them, hijacking can still occur.
          This becomes a significant threat in the context of CGNs.</t>

          <t>The most serious security problem is the deliberate attack with
          the use of an RTSP client and Latching. The attacker uses RTSP to
          set up a media session. Then it uses Latching with a spoofed source
          address of the intended target of the attack. There is no defense
          against this attack other than restricting the possible address a
          Latching packet can come from to the same address as the RTSP TCP
          connection is from. This prevents Latching to be used in use cases
          that require different addresses for media destination and
          signaling. Even allowing only a limited address range containing the
          signaling address from where Latching is allowed opens up a
          significant vulnerability as it is difficult to determine the
          address usage for the network the client connects from.</t>

          <t>A hijack attack can also be performed in various ways. The basic
          attack is based on the ability to read the RTSP signaling packets in
          order to learn the address and port the server will send from and
          also the SSRC the client will use. Having this information, the
          attacker can send its own Latching packets containing the correct
          RTP SSRC to the correct address and port on the server. The RTSP
          server will then use the source IP and Port from the Latching packet
          as the destination for the media packets it sends.</t>

          <t>Another variation of this attack is for a man in the middle to
          modify the RTP Latching packet being sent by a client to the server
          by simply changing the source IP and Port to the target one desires
          to attack.</t>

          <t>One can fend off the snooping-based attack by applying encryption
          to the RTSP signaling transport. However, if the attacker is a man
          in the middle modifying Latching packets, the attack is impossible
          to defend against other than through address restrictions. As a NAT
          rewrites the source IP and (possibly) port, this cannot be
          authenticated, but authentication is required in order to protect
          against this type of DoS attack.</t>

          <t>Yet another issue is that these attacks also can be used to deny
          the client the service it desires from the RTSP server completely.
          The attacker modifies or originates its own Latching packets with a
          port other than what the legit Latching packets use, which results
          in the media server sending the RTP/RTCP traffic to ports the client
          isn't listening for RTP/RTCP on.</t>

          <t>The amount of random non-guessable material in the Latching
          packet determines how well Latching can fend off stream hijacking
          performed by parties that are off the client-to-server network path,
          i.e., it lacks the capability to see the client's Latching packets.
          The proposal above uses the 32-bit RTP SSRC field to this effect.
          Therefore, it is important that this field is derived with a
          non-predictable random number generator. It should not be possible
          by knowing the algorithm used and a couple of basic facts to derive
          what random number a certain client will use.</t>

          <t>An attacker not knowing the SSRC but aware of which port numbers
          that a server sends from can deploy a brute-force attack on the
          server by testing a lot of different SSRCs until it finds a matching
          one. Therefore, a server could implement functionality that blocks
          packets to ports or from sources that receive or send multiple
          Latching packets with different invalid SSRCs, especially when they
          are coming from the same IP and Port. Note that this mitigation in
          itself opens up a new venue for DoS attacks against legit users
          trying to latch.</t>

          <t>To improve the security against attackers, the amount of random
          material could be increased. To achieve a longer random tag while
          still using RTP and RTCP, it will be necessary to develop RTP and
          RTCP payload formats for carrying the random material.</t>
        </section>
      </section>

      <section anchor="sym-rtp-var" title="A Variation to Latching">
        <section title="Introduction">
          <t>Latching as described above requires the usage of a valid RTP
          format as the Latching packet, i.e., the first packet that the
          client sends to the server to establish a bidirectional transport
          flow for RTP streams. There is currently no appropriate RTP packet
          format for this purpose, although the RTP No-Op format was a
          proposal to fix the problem <xref target="RTP-NO-OP" />; however,
          that work was abandoned. <xref target="RFC6263" /> discusses the
          implication of different types of packets as keep-alives for RTP,
          and its findings are very relevant to the format of the Latching
          packet.</t>

          <t>Meanwhile, there have been NAT/firewall traversal techniques
          deployed in the wireless streaming market place that use non-RTP
          messages as Latching packets. This section describes a variant based
          on a subset of those solutions that alters the previously described
          Latching solution.</t>
        </section>

        <section title="Necessary RTSP Extensions">
          <t>In this variation of Latching, the Latching packet is a small UDP
          packet that does not contain an RTP header. In response to the
          client's Latching packet, the RTSP server sends back a similar
          Latching packet as a confirmation so the client can stop the
          so-called "connection phase" of this NAT traversal technique.
          Afterwards, the client only has to periodically send Latching
          packets as keep-alive messages for the NAT mappings.</t>

          <t>The server listens on its RTP-media output port and tries to
          decode any received UDP packet as the Latching packet. This is valid
          since an RTSP server is not expecting RTP traffic from the RTSP
          client. Then, it can correlate the Latching packet with the RTSP
          client's session ID or the client's SSRC and record the NAT bindings
          accordingly. The server then sends a Latching packet as the response
          to the client.</t>

          <t>The Latching packet can contain the SSRC to identify the RTP
          stream, and care must be taken if the packet is bigger than 12
          bytes, ensuring that it is distinctively different from RTP packets,
          whose header size is 12 bytes.</t>

          <t>RTSP signaling can be added to do the following:</t>

          <t>
            <list style="numbers">
              <t>Enable or disable such Latching message exchanges. When the
              firewall/NAT has an RTSP-aware ALG, it is possible to disable
              Latching message exchange and let the ALG work out the address
              and port mappings.</t>

              <t>Configure the number of retries and the retry interval of the
              Latching message exchanges.</t>
            </list>
          </t>
        </section>

        <section title="ALG Considerations">
          <t>See Latching ALG considerations in <xref
          target="sec-latching-alg" />.</t>
        </section>

        <section title="Deployment Considerations">
          <t>This approach has the following advantages when compared with the
          <xref target="sec-latching">Latching approach</xref>:</t>

          <t><list style="numbers">
              <t>There is no need to define an RTP payload format for firewall
              traversal; therefore, it is more simple to use, implement, and
              administer (requirement 4 in <xref target="req-section" />) than
              a Latching protocol, which must be defined.</t>

              <t>When properly defined, this kind of Latching packet exchange
              can also authenticate RTP receivers, to prevent hijacking
              attacks.</t>
            </list>This approach has the following disadvantage when compared
          with the Latching approach:</t>

          <t>
            <list style="numbers">
              <t>The server's sender SSRC for the RTP stream or other session
              Identity information must be signaled in the RTSP's SETUP
              response, in the Transport header of the RTSP SETUP
              response.</t>
            </list>
          </t>
        </section>

        <section title="Security Considerations">
          <t>Compared to the security properties of Latching, this variant is
          slightly improved. First of all it allows for a larger random field
          in the Latching packets, which makes it more unlikely for an
          off-path attacker to succeed in a hijack attack. Second, the
          confirmation allows the client to know when Latching works and when
          it doesn't and thus when to restart the Latching process by updating
          the SSRC.</t>

          <t>Still, the main security issue remaining is that the RTSP server
          can't know that the source address in the Latching packet was coming
          from an RTSP client wanting to receive media and not from one that
          likes to direct the media traffic to a DoS target.</t>
        </section>
      </section>

      <section anchor="sec-3way-latch" title="Three-Way Latching">
        <t />

        <section title="Introduction">
          <!-- [rfced] This term appears in text (outside of section titles)
in several forms:
Three-Way Latching vs. three-way latching

Should it be made consistent throughout the document? If so, how?

Yes: Three-Way Latching
-->

          <t>Three-Way Latching is an attempt to try to resolve the most
          significant security issues for both previously discussed variants
          of Latching. By adding a server request response exchange directly
          after the initial Latching, the server can verify that the target
          address present in the Latching packet is an active listener and
          confirm its desire to establish a media flow.</t>
        </section>

        <section title="Necessary RTSP Extensions">
          <t>Uses the same RTSP extensions as the <xref
          target="sym-rtp-var">Alternative Latching method</xref> uses. The
          extensions for this variant are only in the format and transmission
          of the Latching packets.</t>

          <t>The client-to-server Latching packet is similar to the <xref
          target="sym-rtp-var">Alternative Latching</xref>, i.e., a UDP packet
          with some session identifiers and a random value. When the server
          responds to the Latching packet with a Latching confirmation, it
          includes a random value (nonce) of its own in addition to echoing
          back the one the client sent. Then a third message is added to the
          exchange. The client acknowledges the reception of the Latching
          confirmation message and echoes back the server's nonce, thus
          confirming that the Latched address goes to an RTSP client that
          initiated the Latching and is actually present at that address. The
          RTSP server will refuse to send any media until the Latching
          Acknowledgement has been received with a valid nonce.</t>
        </section>

        <section title="ALG Considerations">
          <t>See Latching ALG considerations in <xref
          target="sec-latching-alg" />.</t>
        </section>

        <section title="Deployment Considerations">
          <t>A solution with a three-way handshake and its own Latching
          packets can be compared with the <xref target="sec-ice">ICE-based
          solution</xref> and have the following differences:</t>

          <t><list style="symbols">
              <t>Only works for servers that are not behind a NAT.</t>

              <t>May be simpler to implement due to the avoidance of the ICE
              prioritization and check-board mechanisms.</t>
            </list>However, a Three-Way Latching protocol is very similar to
          using STUN in both directions as a Latching and verification
          protocol. Using STUN would remove the need for implementing a new
          protocol.</t>
        </section>

        <section title="Security Considerations">
          <t>Three-Way Latching is significantly more secure than its simpler
          versions discussed above. The client-to-server nonce, which is
          included in signaling and also can be bigger than the 32 bits of
          random data that the SSRC field supports, makes it very difficult
          for an off-path attacker to perform a DoS attack by diverting the
          media.</t>

          <t>The client-to-server nonce and its echoing back does not protect
          against on-path attackers, including malicious clients. However, the
          server-to-client nonce and its echoing back prevents malicious
          clients to divert the media stream by spoofing the source address
          and port, as it can't echo back the nonce in these cases. This is
          similar to the Mobile IPv6 return routability procedure (Section
          5.2.5 of <xref target="RFC6275" />).</t>

          <t>Three-Way Latching is really only vulnerable to an on-path
          attacker that is quite capable. First, the attacker can learn the
          client-to&nbhy;server nonce either by intercepting the signaling or
          by modifying the source information (target destination) of a
          client's Latching packet. Second, it is also on-path between the
          server and target destination and can generate a response using the
          server's nonce. An adversary that has these capabilities is commonly
          capable of causing significantly worse damage than this using other
          methods.</t>

          <t>Three-Way Latching results in the server-to-client packet being
          bigger than the client-to-server packet, due to the inclusion of the
          server-to-client nonce in addition to the client-to-server nonce.
          Thus, an amplification effect does exist; however, to achieve this
          amplification effect, the attacker has to create a session state on
          the RTSP server. The RTSP server can also limit the number of
          responses it will generate before considering the Latching to be
          failed.</t>
        </section>
      </section>

      <section title="Application Level Gateways">
        <t />

        <section title="Introduction">
          <t>An ALG reads the application level messages and performs
          necessary changes to allow the protocol to work through the
          middlebox. However, this behavior has some problems in regards to
          RTSP:</t>

          <t><list style="numbers">
              <t>It does not work when RTSP is used with end-to-end security.
              As the ALG can't inspect and change the application level
              messages, the protocol will fail due to the middlebox.</t>

              <t>ALGs need to be updated if extensions to the protocol are
              added. Due to deployment issues with changing ALGs, this may
              also break the end-to-end functionality of RTSP.</t>
            </list>Due to the above reasons, it is not recommended to use an
          RTSP ALG in NATs. This is especially important for NATs targeted to
          home users and small office environments, since it is very hard to
          upgrade NATs deployed in SOHO environments.</t>
        </section>

        <section title="Outline on How ALGs for RTSP Work">
          <t>In this section, we provide a step-by-step outline on how one
          could go about writing an ALG to enable RTSP to traverse a NAT.</t>

          <t>
            <list style="numbers">
              <t>Detect any SETUP request.</t>

              <t>Try to detect the usage of any of the NAT traversal methods
              that replace the address and port of the Transport header
              parameters "destination" or "dest_addr". If any of these methods
              are used, then the ALG should not change the address. Ways to
              detect that these methods are used are:<list style="symbols">
                  <t>For embedded STUN, it would be to watch for a feature
                  tag, like "nat.stun", and to see if any of those exist in
                  the "supported", "proxy-require", or "require" headers of
                  the RTSP exchange.</t>

                  <t>For stand-alone STUN and TURN-based solutions: This can
                  be detected by inspecting the "destination" or "dest_addr"
                  parameter. If it contains either one of the NAT's external
                  IP addresses or a public IP address, then such a solution is
                  in use. However, if multiple NATs are used, this detection
                  may fail. Remapping should only be done for addresses
                  belonging to the NAT's own private address space.</t>
                </list>Otherwise, continue to the next step.</t>

              <t>Create UDP mappings (client given IP and Port &lt;-&gt;
              external IP and Port) where needed for all possible transport
              specifications in the Transport header of the request found in
              (step 1). Enter the external address and port(s) of these
              mappings in the Transport header. Mappings shall be created with
              consecutive external port numbers starting on an even number for
              RTP for each media stream. Mappings should also be given a long
              timeout period, at least 5 minutes.</t>

              <t>When the SETUP response is received from the server, the ALG
              may remove the unused UDP mappings, i.e., the ones not present
              in the Transport header. The session ID should also be bound to
              the UDP mappings part of that session.</t>

              <t>If the SETUP response settles on RTP over TCP or RTP over
              RTSP as lower transport, do nothing: let TCP tunneling take care
              of NAT traversal. Otherwise, go to the next step.</t>

              <t>The ALG should keep the UDP mappings belonging to the RTSP
              session as long as: an RTSP message with the session's ID has
              been sent in the last timeout interval, or a UDP message has
              been sent on any of the UDP mappings during the last timeout
              interval.</t>

              <t>The ALG may remove a mapping as soon as a TEARDOWN response
              has been received for that media stream.</t>
            </list>
          </t>
        </section>

        <section title="Deployment Considerations">
          <t>Advantages:</t>

          <t><list style="symbols">
              <t>No impact on either client or server.</t>

              <t>Can work for any type of NATs.</t>
            </list>Disadvantages:</t>

          <t><list style="symbols">
              <t>When deployed, they are hard to update to reflect protocol
              modifications and extensions. If not updated, they will break
              the functionality.</t>

              <t>When end-to-end security is used, the ALG functionality will
              fail.</t>

              <t>Can interfere with other types of traversal mechanisms, such
              as STUN.</t>
            </list>Transition:</t>

          <t>An RTSP ALG will not be phased out in any automatic way. It must
          be removed, probably through the removal or update of the NAT it is
          associated with.</t>
        </section>

        <section title="Security Considerations">
          <t>An ALG will not work with deployment of end-to-end RTSP signaling
          security; however, it will work with the hop-by-hop security method
          defined in Section 19.3 of <xref target="RTSP">RTSP 2.0</xref>.
          Therefore, deployment of ALG may result in clients located behind
          NATs not using end-to-end security, or more likely the selection of
          a NAT traversal solution that allows for security.</t>

          <t>The creation of a UDP mapping based on the signaling message has
          some potential security implications. First of all, if the RTSP
          client releases its ports and another application is assigned these
          instead, it could receive RTP media as long as the mappings exist
          and the RTSP server has failed to be signaled or notice the lack of
          client response.</t>

          <t>A NAT with RTSP ALG that assigns mappings based on SETUP requests
          could potentially become the victim of a resource exhaustion attack.
          If an attacker creates a lot of RTSP sessions, even without starting
          media transmission, this could exhaust the pool of available UDP
          ports on the NAT. Thus, only a limited number of UDP mappings should
          be allowed to be created by the RTSP ALG.</t>
        </section>
      </section>

      <section title="TCP Tunneling">
        <t />

        <section title="Introduction">
          <t>Using a TCP connection that is established from the client to the
          server ensures that the server can send data to the client. The
          connection opened from the private domain ensures that the server
          can send data back to the client. To send data originally intended
          to be transported over UDP requires the TCP connection to support
          some type of framing of the media data packets. Using TCP also
          results in the client having to accept that real-time performance
          can be impacted. TCP's problem of ensuring timely delivery was one
          of the reasons why RTP was developed. Problems that arise with TCP
          are: head-of-line blocking, delay introduced by retransmissions, and
          a highly varying rate due to the congestion control algorithm. If a
          sufficient amount of buffering (several seconds) in the receiving
          client can be tolerated, then TCP will clearly work.</t>
        </section>

        <section title="Usage of TCP Tunneling in RTSP">
          <t>The RTSP core specification <xref target="RTSP" /> supports
          interleaving of media data on the TCP connection that carries RTSP
          signaling. See Section 14 in <xref target="RTSP" /> for how to
          perform this type of TCP tunneling. There also exists another way of
          transporting RTP over TCP, which is defined in Appendix C.2 in <xref
          target="RTSP" />. For signaling and rules on how to establish the
          TCP connection in lieu of UDP, see Appendix C.2 in <xref
          target="RTSP" />. This is based on the framing of RTP over the TCP
          connection as described in <xref target="RFC4571" />.</t>
        </section>

        <section title="ALG Considerations">
          <t>An RTSP ALG will face a different issue with TCP tunneling, at
          least the interleaved version. Now the full data stream can end up
          flowing through the ALG implementation. Thus, it is important that
          the ALG is efficient in dealing with the interleaved media data
          frames to avoid consuming to many resources and thus creating
          performance issues.</t>

          <t>The RTSP ALG can also affect the transport specifications that
          indicate that TCP tunneling can be done and its prioritization,
          including removing the transport specification, thus preventing TCP
          tunneling.</t>
        </section>

        <section title="Deployment Considerations">
          <t>Advantage: <list style="symbols">
              <t>Works through all types of NATs where the RTSP server is not
              NATed or is at least reachable like it was not.</t>
            </list></t>

          <t>Disadvantages: <list style="symbols">
              <t>Functionality needs to be implemented on both server and
              client.</t>

              <t>Will not always meet multimedia stream's real-time
              requirements.</t>
            </list>Transition:</t>

          <t>The tunneling over RTSP's TCP connection is not planned to be
          phased out. It is intended to be a fallback mechanism and for usage
          when total media reliability is desired, even at the potential price
          of loss of real-time properties.</t>
        </section>

        <section title="Security Considerations">
          <t>The TCP tunneling of RTP has no known significant security
          problems besides those already presented in the RTSP specification.
          It is difficult to get any amplification effect for DoS attacks due
          to TCP's flow control. The RTSP server's TCP socket, if
          independently used for media tunneling or only RTSP messages, can be
          used for a redirected syn attack. By spoofing the source address of
          any TCP init packets, the TCP SYNs from the server can be directed
          towards a target.</t>

          <t>A possible security consideration, when session media data is
          interleaved with RTSP, would be the performance bottleneck when RTSP
          encryption is applied, since all session media data also needs to be
          encrypted.</t>
        </section>
      </section>

      <section title="Traversal Using Relays around NAT (TURN)">
        <t />

        <section title="Introduction">
          <t><xref target="RFC5766">TURN</xref> is a protocol for setting up
          traffic relays that allow clients behind NATs and firewalls to
          receive incoming traffic for both UDP and TCP. These relays are
          controlled and have limited resources. They need to be allocated
          before usage. TURN allows a client to temporarily bind an
          address/port pair on the relay (TURN server) to its local source
          address/port pair, which is used to contact the TURN server. The
          TURN server will then forward packets between the two sides of the
          relay.</t>

          <t>To prevent DoS attacks on either recipient, the packets forwarded
          are restricted to the specific source address. On the client side,
          it is restricted to the source setting up the allocation. On the
          external side, it is limited to the source address/port pair that
          have been given permission by the TURN client creating the
          allocation. Packets from any other source on this address will be
          discarded.</t>

          <t>Using a TURN server makes it possible for an RTSP client to
          receive media streams from even an unmodified RTSP server. However,
          the problem is those RTSP servers most likely restrict media
          destinations to no other IP address than the one the RTSP message
          arrives from. This means that TURN could only be used if the server
          knows and accepts that the IP belongs to a TURN server, and the TURN
          server can't be targeted at an unknown address. Alternatively, both
          the RTSP TCP connection as well as the RTP media is relayed through
          the same TURN server.</t>
        </section>

        <section anchor="use-turn-rtsp" title="Usage of TURN with RTSP">
          <t>To use a TURN server for NAT traversal, the following steps
          should be performed. <list style="numbers">
              <t>The RTSP client connects with the RTSP server. The client
              retrieves the session description to determine the number of
              media streams. To avoid the issue of having the RTSP connection
              and media traffic from different addresses, the TCP connection
              must also be done through the same TURN server as the one in the
              next step. This will require the usage of <xref
              target="RFC6062">TURN for TCP</xref>.</t>

              <t>The client establishes the necessary bindings on the TURN
              server. It must choose the local RTP and RTCP ports that it
              desires to receive media packets. TURN supports requesting
              bindings of even port numbers and contiguous ranges.</t>

              <t>The RTSP client uses the acquired address and port
              allocations in the RTSP SETUP request using the destination
              header.</t>

              <t>The RTSP server sends the SETUP reply, which must include the
              Transport header's "src_addr" parameter (source and port in RTSP
              1.0). Note that the server is required to have a mechanism to
              verify that it is allowed to send media traffic to the given
              address unless TCP relaying of the RTSP messages also is
              performed.</t>

              <t>The RTSP client uses the RTSP server's response to create
              TURN permissions for the server's media traffic.</t>

              <t>The client requests that the server starts playing. The
              server starts sending media packets to the given destination
              address and ports.</t>

              <t>Media packets arrive at the TURN server on the external port;
              if the packets match an established permission, the TURN server
              forwards the media packets to the RTSP client.</t>

              <t>If the client pauses and media is not sent for about 75% of
              the mapping timeout, the client should use TURN to refresh the
              bindings.</t>
            </list></t>
        </section>

        <section title="ALG Considerations">
          <t>As the RTSP client inserts the address information of the TURN
          relay's external allocations in the SETUP messages, the ALG that
          replaces the address, without considering that the address does not
          belong to the internal address realm of the NAT, will prevent this
          mechanism from working. This can be prevented by securing the RTSP
          signaling.</t>
        </section>

        <section title="Deployment Considerations">
          <t>Advantages: <list style="symbols">
              <t>Does not require any server modifications given that the
              server includes the "src_addr" header in the SETUP response.</t>

              <t>Works for any type of NAT as long as the RTSP server has a
              reachable IP address that is not behind a NAT.</t>
            </list></t>

          <t>Disadvantages:<list style="symbols">
              <t>Requires another network element, namely the TURN server.</t>

              <t>A TURN server for RTSP may not scale since the number of
              sessions it must forward is proportional to the number of client
              media sessions.</t>

              <t>The TURN server becomes a single point of failure.</t>

              <t>Since TURN forwards media packets, as a necessity it
              introduces delay.</t>

              <t>An RTSP ALG may change the necessary destinations parameter.
              This will cause the media traffic to be sent to the wrong
              address.</t>
            </list> Transition:</t>

          <t>TURN is not intended to be phased out completely; see Section 19
          of <xref target="RFC5766" />. However, the usage of TURN could be
          reduced when the demand for having NAT traversal is reduced.</t>
        </section>

        <section title="Security Considerations">
          <t>The TURN server can become part of a DoS attack towards any
          victim. To perform this attack, the attacker must be able to
          eavesdrop on the packets from the TURN server towards a target for
          the DoS attack. The attacker uses the TURN server to set up an RTSP
          session with media flows going through the TURN server. The attacker
          is in fact creating TURN mappings towards a target by spoofing the
          source address of TURN requests. As the attacker will need the
          address of these mappings, he must be able to eavesdrop or intercept
          the TURN responses going from the TURN server to the target. Having
          these addresses, he can set up an RTSP session and start delivery of
          the media. The attacker must be able to create these mappings. The
          attacker in this case may be traced by the TURN username in the
          mapping requests.</t>

          <t>This attack requires that the attacker has access to a user
          account on the TURN server to be able to set up the TURN mappings.
          To prevent this attack, the RTSP server needs to verify that the
          ultimate target destination accepts this media stream, which would
          require something like ICE's connectivity checks being run between
          the RTSP server and the RTSP client.</t>
        </section>
      </section>
    </section>

    <section title="Firewalls">
      <t>Firewalls exist for the purpose of protecting a network from traffic
      not desired by the firewall owner. Therefore, it is a policy decision if
      a firewall will let RTSP and its media streams through or not. RTSP is
      designed to be firewall friendly in that it should be easy to design
      firewall policies to permit passage of RTSP traffic and its media
      streams.</t>

      <t>The firewall will need to allow the media streams associated with an
      RTSP session to pass through it. Therefore, the firewall will need an
      ALG that reads RTSP SETUP and TEARDOWN messages. By reading the SETUP
      message, the firewall can determine what type of transport and from
      where the media stream packets will be sent. Commonly, there will be the
      need to open UDP ports for RTP/RTCP. By looking at the source and
      destination addresses and ports, the opening in the firewall can be
      minimized to the least necessary. The opening in the firewall can be
      closed after a TEARDOWN message for that session or the session itself
      times out.</t>

      <t>The above possibilities for firewalls to inspect and respond to the
      signaling are prevented if end-to-end confidentiality protection is used
      for the RTSP signaling, e.g., using the specified RTSP over TLS. As a
      result, firewalls can't be actively opening pinholes for the media
      streams based on the signaling. To enable an RTSP ALG in the firewall to
      correctly function, the hop-by-hop signaling security in RTSP 2.0 can be
      used (see Section 19.3 of <xref target="RTSP" />). If not, other methods
      have to be used to enable the transport flows for the media.</t>

      <t>Simpler firewalls do allow a client to receive media as long as it
      has sent packets to the target. Depending on the security level, this
      can have the same behavior as a NAT. The only difference is that no
      address translation is done. To use such a firewall, a client would need
      to implement one of the above described NAT traversal methods that
      include sending packets to the server to create the necessary filtering
      state.</t>
    </section>

    <section title="Comparison of NAT Traversal Techniques">
      <t>This section evaluates the techniques described above against the
      requirements listed in <xref target="req-section" />.</t>

      <t>In the following table, the columns correspond to the numbered
      requirements. For instance, the column under R1 corresponds to the first
      requirement in <xref target="req-section" />: must work for all flavors
      of NATs. The rows represent the different NAT/firewall traversal
      techniques. Latch is short for Latching, "V.&nbsp;Latch" is short for
      "variation of Latching" as described in <xref target="sym-rtp-var" />,
      and "3-W Latch" is short for the Three-Way Latching described in <xref
      target="sec-3way-latch" />.</t>

      <t>A summary of the requirements are:</t>

      <t>
        <list hangIndent="4" style="hanging">
          <t hangText="R1:">Work for all flavors of NATs</t>

          <t hangText="R2:">Must work with firewalls, including those with
          ALGs</t>

          <t hangText="R3:">Should have minimal impact on clients not behind
          NATs, counted in minimal number of additional RTTs</t>

          <t hangText="R4:">Should be simple to use, implement, and
          administer</t>

          <t hangText="R5:">Should provide mitigation against DDoS attacks</t>
        </list>
      </t>

      <t>The following considerations are also added to the requirements:<list
          hangIndent="4" style="hanging">
          <t hangText="C1:">Will the solution support both clients and servers
          behind NAT?</t>

          <t hangText="C2:">Is the solution robust as NAT behaviors
          change?</t>
        </list></t>

      <t />

      <figure anchor="fig-comp"
              title="Comparison of Fulfillment of Requirements">
        <preamble />

        <artwork><![CDATA[------------+------+------+------+------+------+------+------+
            |  R1  |  R2  |  R3  |  R4  |  R5  |  C1  |  C2  |
------------+------+------+------+------+------+------+------+
 STUN       | No   | Yes  |  1   | Maybe| No   | No   | No   |   
------------+------+------+------+------+------+------+------+
 Emb. STUN  | Yes  | Yes  |  2   | Maybe| No   | No   | Yes  |    
------------+------+------+------+------+------+------+------+
 ICE        | Yes  | Yes  | 2.5  | No   | Yes  | Yes  | Yes  |
------------+------+------+------+------+------+------+------+
 Latch      | Yes  | Yes  |  1   | Maybe| No   | No   | Yes  |
------------+------+------+------+------+------+------+------+
 V. Latch   | Yes  | Yes  |  1   | Yes  | No   | No   | Yes  |
------------+------+------+------+------+------+------+------+
 3-W Latch  | Yes  | Yes  | 1.5  | Maybe| Yes  | No   | Yes  |
------------+------+------+------+------+------+------+------+
 ALG        |(Yes) | Yes  |  0   | No   | Yes  | No   | Yes  |
------------+------+------+------+------+------+------+------+
 TCP Tunnel | Yes  | Yes  | 1.5  | Yes  | Yes  | No   | Yes  |
------------+------+------+------+------+------+------+------+
 TURN       | Yes  | Yes  |  1   | No   | Yes  |(Yes) | Yes  |
------------+------+------+------+------+------+------+------+
 ]]></artwork>

        <postamble />
      </figure>

      <t anchor="Comparision-table">Looking at <xref target="fig-comp" />, one
      would draw the conclusion that using TCP Tunneling or Three-Way Latching
      are the solutions that best fulfill the requirements. The different
      techniques were discussed in the MMUSIC WG. It was established that the
      WG would pursue an ICE-based solution due to its generality and
      capability of also handling servers delivering media from behind NATs.
      TCP Tunneling is likely to be available as an alternative, due to its
      specification in the main RTSP specification. Thus, it can be used if
      desired, and the potential downsides of using TCP is acceptable in
      particular deployments. When it comes to Three-Way Latching, it is a
      very competitive technique given that you don't need support for RTSP
      servers behind NATs. There was some discussion in the WG about if the
      increased implementation burden of ICE is sufficiently motivated
      compared to a the Three-Way Latching solution for this generality. In
      the end, the authors believed that the reuse of ICE, greater
      flexibility, and any way needed to deploy a new solution were the
      decisive factors.</t>

      <t>The ICE-based RTSP NAT traversal solution is specified in <xref
      target="RTSP-NAT">"A Network Address Translator (NAT) Traversal
      mechanism for media controlled by Real-Time Streaming Protocol
      (RTSP)"</xref>.</t>
    </section>

    <section anchor="Security" title="Security Considerations">
      <t>In the preceding sections, we have discussed security merits of the
      different NAT/firewall traversal methods for RTSP. In summary, the
      presence of NAT(s) is a security risk, as a client cannot perform source
      authentication of its IP address. This prevents the deployment of any
      future RTSP extensions providing security against the hijacking of
      sessions by a man in the middle.</t>

      <t>Each of the proposed solutions has security implications. Using STUN
      will provide the same level of security as RTSP without transport-level
      security and source authentications, as long as the server does not
      allow media to be sent to a different IP address than the RTSP client
      request was sent from.</t>

      <t>Using Latching will have a higher risk of session hijacking or DoS
      than normal RTSP. The reason is that there exists a probability that an
      attacker is able to guess the random bits that the client uses to prove
      its identity when creating the address bindings. This can be solved in
      the variation of <xref target="sym-rtp-var">Latching</xref> with
      authentication features. Still, both those variants of Latching are
      vulnerable against a deliberate attack from the RTSP client to redirect
      the media stream requested to any target assuming it can spoof the
      source address. This security vulnerability is solved by performing a
      Three-way Latching procedure as discussed in <xref
      target="sec-3way-latch" />.</t>

      <t>ICE resolves the binding vulnerability of Latching by using signed
      STUN messages, as well as requiring that both sides perform connectivity
      checks to verify that the target IP address in the candidate pair is
      both reachable and willing to respond. ICE can, however, create a
      significant amount of traffic if the number of candidate pairs are
      large. Thus, pacing is required and implementations should attempt to
      limit their number of candidates to reduce the number of packets.</t>

      <t>If the signaling between the ICE peers (RTSP client and server) is
      not confidentiality and integrity protected, ICE is vulnerable to
      attacks where the candidate list is manipulated. The lack of signaling
      security will also simplify spoofing of STUN binding messages by
      revealing the secret used in signing.</t>

      <t>The usage of an RTSP ALG does not in itself increase the risk for
      session hijacking. However, the deployment of ALGs as the sole mechanism
      for RTSP NAT traversal will prevent deployment of end-to&nbhy;end
      encrypted RTSP signaling.</t>

      <t>The usage of TCP tunneling has no known security problems. However,
      it might provide a bottleneck when it comes to end-to-end RTSP signaling
      security if TCP tunneling is used on an interleaved RTSP signaling
      connection.</t>

      <t>The usage of TURN has severe risk of DoS attacks against a client.
      The TURN server can also be used as a redirect point in a DDoS attack
      unless the server has strict enough rules for who may create
      bindings.</t>

      <t>Since Latching and the variants of Latching have such big security
      issues, they should not be used at all. Three-Way Latching as well as
      ICE mitigates these security issues and performs the important
      return-routability checks that prevent spoofed source addresses, and
      they should be recommended for that reason. RTP ALGs are a security risk
      as they can create an incitement against using secure RTSP signaling.
      That can be avoided as ALGs require trust in the middlebox, and that
      trust becomes explicit if one uses the hop-by-hop security solution as
      specified in Section 19.3 of <xref target="RTSP">RTSP 2.0.</xref>. The
      remaining methods can be considered safe enough, assuming that the
      appropriate security mechanisms are used and not ignored.</t>
    </section>
  </middle>

  <back>
    <references title="Informative References">
      <?rfc include='reference.RFC.0768'?>

      <?rfc include='reference.RFC.0793'?>

      <?rfc include='reference.RFC.2326'?>

      <?rfc include='reference.RFC.3550'?>

      <?rfc include='reference.RFC.3489'?>

      <?rfc include='reference.RFC.3022'?>

      <?rfc include='reference.RFC.3261'?>

      <?rfc include='reference.RFC.3424'?>

      <?rfc include='reference.RFC.2588'?>

      <?rfc include='reference.RFC.2663'?>

      <?rfc include='reference.RFC.4566'?>

      <?rfc include='reference.RFC.4571'?>

      <?rfc include='reference.RFC.4787'?>

      <?rfc include='reference.RFC.4961'?>

      <?rfc include='reference.RFC.5245'?>

      <?rfc include='reference.RFC.5382'?>

      <?rfc include='reference.RFC.5389'?>

      <?rfc include='reference.RFC.5764'?>

      <?rfc include='reference.RFC.5766'?>

      <?rfc include='reference.RFC.6062'?>

      <?rfc include='reference.RFC.6263'?>

      <?rfc include='reference.RFC.6275'?>

      <?rfc include='reference.RFC.7362'?>

      <!--draft-ietf-mmusic-rfc2326bis-40, Active - in queue (in MISSREF state)-->

      <reference anchor="RTSP">
        <front>
          <title>Real Time Streaming Protocol 2.0 (RTSP)</title>

          <author fullname="Henning Schulzrinne" initials="H"
                  surname="Schulzrinne">
            <organization />
          </author>

          <author fullname="Anup Rao" initials="A" surname="Rao">
            <organization />
          </author>

          <author fullname="Rob Lanphier" initials="R" surname="Lanphier">
            <organization />
          </author>

          <author fullname="Magnus Westerlund" initials="M"
                  surname="Westerlund">
            <organization />
          </author>

          <author fullname="Martin Stiemerling" initials="M"
                  surname="Stiemerling">
            <organization />
          </author>

          <date month="February" year="2014" />
        </front>

        <seriesInfo name="Work in Progress,"
                    value="draft-ietf-mmusic-rfc2326bis-40" />
      </reference>

      <!--draft-ietf-mmusic-rtsp-nat-22, Active - in queue (in MISSREF state)-->

      <reference anchor="RTSP-NAT">
        <front>
          <title>A Network Address Translator (NAT) Traversal Mechanism for
          Media Controlled by Real-Time Streaming Protocol (RTSP)</title>

          <author fullname="Jeff Goldberg" initials="J" surname="Goldberg">
            <organization />
          </author>

          <author fullname="Magnus Westerlund" initials="M"
                  surname="Westerlund">
            <organization />
          </author>

          <author fullname="Thomas Zeng" initials="T" surname="Zeng">
            <organization />
          </author>

          <date month="July" year="2014" />
        </front>

        <seriesInfo name="Work in Progress,"
                    value="draft-ietf-mmusic-rtsp-nat-22" />
      </reference>

      <!--draft-ietf-avt-rtp-no-op-04, Expired-->

      <reference anchor="RTP-NO-OP">
        <front>
          <title>A No-Op Payload Format for RTP</title>

          <author fullname="Flemming Andreasen" initials="F"
                  surname="Andreasen">
            <organization />
          </author>

          <date month="May" year="2007" />
        </front>

        <seriesInfo name="Work in Progress,"
                    value="draft-ietf-avt-rtp-no-op-04" />
      </reference>

      <reference anchor="STUN-IMPL"
                 target="http://sourceforge.net/projects/stun/">
        <front>
          <title>Open Source STUN Client and Server</title>

          <author>
            <organization />
          </author>

          <date month="May" year="2013" />
        </front>
      </reference>

      <reference anchor="NICE" target="http://nice.freedesktop.org/wiki/">
        <front>
          <title>The GLib ICE implementation</title>

          <author>
            <organization>Libnice</organization>
          </author>

          <date month="June" year="2015" />
        </front>
      </reference>

      <reference anchor="PJNATH"
                 target="http://www.pjsip.org/pjnath/docs/html/">
        <front>
          <title>PJNATH - Open Source ICE, STUN, and TURN Library</title>

          <author>
            <organization />
          </author>

          <date month="May" year="2013" />
        </front>
      </reference>
    </references>

    <section anchor="Acknowledgements" numbered="no" title="Acknowledgements">
      <t>The authors would also like to thank all persons on the MMUSIC
      working group's mailing list that have commented on this document.
      Persons having contributed to this protocol, in no special order, are:
      Jonathan Rosenberg, Philippe Gentric, Tom Marshall, David Yon, Amir
      Wolf, Anders Klemets, Flemming Andreasen, Ari Keranen, Bill Atwood,
      Alissa Cooper, Colin Perkins, Sarah Banks, David Black, and Alvaro
      Retana. Thomas Zeng would also like to give special thanks to Greg
      Sherwood of PacketVideo for his input into this memo.</t>

      <t><xref target="sec-nat-intro" /> contains text originally written for
      RFC 4787 by Francois Audet and Cullen Jennings.</t>
    </section>
  </back>
</rfc>
